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Keyboard Input
the main input method right now is spinning the two thumbsticks on
some kind of game controller, but you can't spin a keyboard key.
so i was thinking:
the left stick, horizontal, could be asdf and the right cjkl; and
you would sort of pulse down the keys to imitate a spin. the timing
between the presses, your acceleration per se, would determine how
fast the line is being drawn. a-f is to the right and f-a is to the
left. j-; is up, ;-j is down.
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