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author | gennyble <gen@nyble.dev> | 2024-11-30 04:20:28 -0600 |
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committer | gennyble <gen@nyble.dev> | 2024-11-30 04:20:28 -0600 |
commit | 7a720b63d1fe4e2f50813d5c1a1d89579258d453 (patch) | |
tree | ca5f9aa7786c4f00e02184d4bc8111be6e5e85bb /TODO.md | |
parent | 4c9c479ddc80d245d1ae7424cc3dd775f9ee3eef (diff) | |
download | really-etches-7a720b63d1fe4e2f50813d5c1a1d89579258d453.tar.gz really-etches-7a720b63d1fe4e2f50813d5c1a1d89579258d453.zip |
Add 50% deadzone
Also: - fixes my a mispelling - lets you erase with the South button - tunes thumbstick angle movement
Diffstat (limited to 'TODO.md')
-rw-r--r-- | TODO.md | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/TODO.md b/TODO.md new file mode 100644 index 0000000..9f4ea70 --- /dev/null +++ b/TODO.md @@ -0,0 +1,10 @@ +Keyboard Input + the main input method right now is spinning the two thumbsticks on + some kind of game controller, but you can't spin a keyboard key. + + so i was thinking: + the left stick, horizontal, could be asdf and the right cjkl; and + you would sort of pulse down the keys to imitate a spin. the timing + between the presses, your acceleration per se, would determine how + fast the line is being drawn. a-f is to the right and f-a is to the + left. j-; is up, ;-j is down. \ No newline at end of file |