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+Keyboard Input
+	the main input method right now is spinning the two thumbsticks on
+	some kind of game controller, but you can't spin a keyboard key.
+
+	so i was thinking:
+	the left stick, horizontal, could be asdf and the right cjkl; and
+	you would sort of pulse down the keys to imitate a spin. the timing
+	between the presses, your acceleration per se, would determine how
+	fast the line is being drawn. a-f is to the right and f-a is to the
+	left. j-; is up, ;-j is down.
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