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-rw-r--r-- | TODO.md | 21 |
1 files changed, 20 insertions, 1 deletions
diff --git a/TODO.md b/TODO.md index 1e991cb..0dfc22a 100644 --- a/TODO.md +++ b/TODO.md @@ -1,4 +1,5 @@ Keyboard Input + Nov 30th: the main input method right now is spinning the two thumbsticks on some kind of game controller, but you can't spin a keyboard key. @@ -9,9 +10,27 @@ Keyboard Input fast the line is being drawn. a-f is to the right and f-a is to the left. j-; is up, ;-j is down. + Dec 5: + we have this working! it's pretty clunky, but it's working! + + we should allow changing what keys are used in the gallop. this can + be in a config file with the characters just in a string. for example, + horizontal could look like: `HorizontalGallop asdf` and vertical could + be: `VerticalGallop jkl;`. reversing those characters could allow you + to invert the direction of the gallop, but that should also be an option. + Images save as GIF and PNG gif can have a palette of 4 and so can the png. The png might be able to have a depth of 2-bits per pixel which is exciting. images should be saved in the underlying resolution and not be dpi - scaled. images should not include the stylus. \ No newline at end of file + scaled. images should not include the stylus. + +Clearing should be gradual + It should require multiple button presses, to imitate shaking a thing, + and with each shake the existing lines should get some fixed amount + closer to the background colour. maybe they gain 10% of the difference + between the line and background colour. + + It would be cute if the screen did a side-to-side animation on each + press as well. \ No newline at end of file |