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authorgennyble <gen@nyble.dev>2024-12-05 05:16:01 -0600
committergennyble <gen@nyble.dev>2024-12-05 05:16:01 -0600
commit1ae3e3f975987eeeb0dab92af87c13a1ed99e586 (patch)
treedcbec69e9667c944c1023b54fa4de742cdbaa734
parentd85b6a6104185222373a28e3412b87f266ad97fe (diff)
downloadreally-etches-1ae3e3f975987eeeb0dab92af87c13a1ed99e586.tar.gz
really-etches-1ae3e3f975987eeeb0dab92af87c13a1ed99e586.zip
Update todo
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 Keyboard Input
+	Nov 30th:
 	the main input method right now is spinning the two thumbsticks on
 	some kind of game controller, but you can't spin a keyboard key.
 
@@ -9,9 +10,27 @@ Keyboard Input
 	fast the line is being drawn. a-f is to the right and f-a is to the
 	left. j-; is up, ;-j is down.
 
+	Dec 5:
+	we have this working! it's pretty clunky, but it's working!
+
+	we should allow changing what keys are used in the gallop. this can
+	be in a config file with the characters just in a string. for example,
+	horizontal could look like: `HorizontalGallop asdf` and vertical could
+	be: `VerticalGallop jkl;`. reversing those characters could allow you
+	to invert the direction of the gallop, but that should also be an option.
+
 Images save as GIF and PNG
 	gif can have a palette of 4 and so can the png. The png might be able
 	to have a depth of 2-bits per pixel which is exciting.
 
 	images should be saved in the underlying resolution and not be dpi
-	scaled. images should not include the stylus.
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+	scaled. images should not include the stylus.
+
+Clearing should be gradual
+	It should require multiple button presses, to imitate shaking a thing,
+	and with each shake the existing lines should get some fixed amount
+	closer to the background colour. maybe they gain 10% of the difference
+	between the line and background colour.
+
+	It would be cute if the screen did a side-to-side animation on each
+	press as well.
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