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use std::time::{Duration, Instant};
use gilrs::{Axis, GamepadId, Gilrs};
use tracing::level_filters::LevelFilter;
use tracing_subscriber::EnvFilter;
use winit::{
application::ApplicationHandler,
event::{DeviceEvent, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::Window,
};
fn main() {
setup_logging();
let el = EventLoop::new().unwrap();
// We NEED poll here because of how gilrs does events
el.set_control_flow(ControlFlow::Poll);
let mut etch = Etch {
window: None,
gilrs: Gilrs::new().unwrap(),
dial: DialState::default(),
left_angle: 0.0,
next_check: Instant::now(),
};
el.run_app(&mut etch);
}
fn setup_logging() {
let env_filter =
EnvFilter::builder().with_default_directive(LevelFilter::INFO.into()).from_env().unwrap();
tracing_subscriber::fmt().with_env_filter(env_filter).init();
}
#[derive(Copy, Clone, Debug, Default)]
struct DialState {
left_x: f32,
left_y: f32,
right_x: f32,
right_y: f32,
}
#[derive(Debug)]
struct Etch {
window: Option<Window>,
gilrs: Gilrs,
dial: DialState,
left_angle: f32,
next_check: Instant,
}
const DIAL_SENSETIVITY: f32 = 2.0;
impl ApplicationHandler for Etch {
fn resumed(&mut self, event_loop: &winit::event_loop::ActiveEventLoop) {
self.window = Some(event_loop.create_window(Window::default_attributes()).unwrap());
}
fn window_event(
&mut self,
event_loop: &winit::event_loop::ActiveEventLoop,
window_id: winit::window::WindowId,
event: winit::event::WindowEvent,
) {
match event {
WindowEvent::CloseRequested => {
tracing::info!("close requested! shutting down.");
event_loop.exit();
}
WindowEvent::RedrawRequested => {
let previous_dial = self.dial;
while let Some(gilrs::Event {
id, event, time, ..
}) = self.gilrs.next_event()
{
match event {
gilrs::EventType::AxisChanged(axis, value, _code) => {
tracing::trace!("{axis:?} value={value}");
match axis {
Axis::LeftStickX => self.dial.left_x = value * 100.0,
Axis::LeftStickY => self.dial.left_y = value * 100.0,
Axis::RightStickX => self.dial.right_x = value * 100.0,
Axis::RightStickY => self.dial.right_y = value * 100.0,
_ => (),
}
}
_ => (),
}
}
if self.next_check.elapsed() > Duration::from_millis(50) {
let left_angle = xy_to_deg(self.dial.left_x, self.dial.left_y);
let left_delta = angle_delta(left_angle, self.left_angle);
self.left_angle = left_angle;
tracing::info!("ANGLE {left_angle} // {left_delta}v");
self.next_check = Instant::now();
}
self.window.as_ref().map(|w| w.request_redraw());
}
_ => (),
}
}
}
fn xy_to_deg(x: f32, y: f32) -> f32 {
let neg_x = x < 0.0;
let neg_y = y < 0.0;
let raw_angle = (y.abs() / x.abs()).atan().to_degrees();
let raw_angle2 = (x.abs() / y.abs()).atan().to_degrees();
match (neg_x, neg_y) {
(false, false) => raw_angle2 + 270.0,
(false, true) => raw_angle,
(true, true) => raw_angle2 + 90.0,
(true, false) => raw_angle + 180.0,
}
}
/// Compute the difference in angle between the right-hand side
/// and the left-hand side. Intelligently handles the zero-crossing.
/// lhs should be the newer value, rhs the older.
fn angle_delta(lhs: f32, rhs: f32) -> f32 {
if rhs >= 270.0 && lhs < 90.0 {
// It is likely we crossed zero in the clockwise direction
(lhs + 360.0) - rhs
} else if rhs < 90.0 && lhs > 270.0 {
// It is likely we crossed zero in the anti-clockwise direction
lhs - (rhs + 360.0)
} else {
lhs - rhs
}
}
|