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package dev.genbyte.sunfright;
import java.util.Collection;
import java.util.Random;
import java.util.logging.Level;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.Damageable;
import org.bukkit.inventory.meta.ItemMeta;
import org.bukkit.scheduler.BukkitRunnable;
public class Damager extends BukkitRunnable {
private final Sunfright sf;
private final Random rand;
public Damager(Sunfright sf) {
this.sf = sf;
this.rand = new Random();
}
public void run() {
World sunnedWorld = sf.sunnedWorld;
Collection<? extends Player> players = sunnedWorld.getPlayers();
players.forEach((player) -> {
byte skylight = player.getLocation().getBlock().getLightFromSky();
if (skylight > 3 && timeShouldDamage()) {
new DoDamage(player, sf.damagaPerSecond).runTask(sf);
} else if (player.getInventory().getHelmet() != null
&& player.getInventory().getHelmet().getEnchantmentLevel(Enchantment.VANISHING_CURSE) == 2) {
player.getInventory().setHelmet(new ItemStack(Material.AIR));
}
});
}
private boolean timeShouldDamage() {
World sunnedWorld = sf.sunnedWorld;
long time = sunnedWorld.getTime();
boolean storming = sunnedWorld.hasStorm();
boolean thundering = sunnedWorld.isThundering();
// Times are pulled from Minecraft Gamepedia page on Light, specifically the internal light
// level section. https://minecraft.gamepedia.com/Light
// Times correspond to when the light level is over 8.
if (storming && !thundering) {
if (time >= 12734 && time <= 23266) {
return false;
}
} else if (storming && thundering) {
if (time >= 12300 && time <= 23700) {
return false;
}
} else if (time >= 13027 && time <= 22973) {
return false;
}
return true;
}
private class DoDamage extends BukkitRunnable {
private final Player player;
private final int damage;
public DoDamage(Player player, int damage) {
this.player = player;
this.damage = damage;
}
public void run() {
ItemStack helmet = player.getInventory().getHelmet();
if (helmet != null) {
ItemMeta helmetMeta = helmet.getItemMeta();
if (helmetMeta instanceof Damageable) {
Damageable helmetDamageable = (Damageable) helmetMeta;
int helmetDamage = helmetDamageable.getDamage();
int fireProtLevel = helmet.getEnchantmentLevel(Enchantment.PROTECTION_FIRE);
int unbrLevel = helmet.getEnchantmentLevel(Enchantment.DURABILITY);
if (fireProtLevel < 1) {
damagePlayer();
return;
}
if (helmetDamage + damage >= helmet.getType().getMaxDurability()) {
if (helmet.getEnchantmentLevel(Enchantment.VANISHING_CURSE) == 2) {
int bindLevel = helmet.getEnchantmentLevel(Enchantment.BINDING_CURSE);
if (bindLevel < 5) {
helmetDamageable.setDamage(0);
helmet.setItemMeta((ItemMeta) helmetDamageable);
helmet.addUnsafeEnchantment(Enchantment.BINDING_CURSE, bindLevel + 1);
return;
}
}
player.getInventory().setHelmet(new ItemStack(Material.AIR));
} else {
// Formula from https://minecraft.gamepedia.com/Unbreaking
// Origintal is 60 + (40 / (level+1)) but we subtract one from fireProtLevel
// so the +1 cancels
int chanceToDamage = 60 + (40 / (fireProtLevel+unbrLevel));
if (rand.nextInt(99)+1 <= chanceToDamage) {
helmetDamageable.setDamage(helmetDamage + (damage/2));
helmet.setItemMeta((ItemMeta) helmetDamageable);
}
}
}
} else {
damagePlayer();
}
}
private void damagePlayer() {
player.damage(damage);
}
}
}
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