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package dev.genbyte.sunfright;
import java.util.Collection;
import java.util.logging.Level;
import org.bukkit.Material;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.Damageable;
import org.bukkit.inventory.meta.ItemMeta;
import org.bukkit.scheduler.BukkitRunnable;
public class Damager extends BukkitRunnable {
private final Sunfright sf;
public Damager(Sunfright sf) {
this.sf = sf;
}
public void run() {
Collection<? extends Player> players = sf.getServer().getOnlinePlayers();
players.forEach((player) -> {
byte skylight = player.getLocation().getBlock().getLightFromSky();
if (skylight > 3) {
new DoDamage(player, (byte) 1).runTask(sf);
} else if (player.getInventory().getHelmet().getEnchantmentLevel(Enchantment.VANISHING_CURSE) == 2) {
player.getInventory().setHelmet(new ItemStack(Material.AIR));
}
});
}
private class DoDamage extends BukkitRunnable {
private final Player player;
private final byte damage;
public DoDamage(Player player, byte damage) {
this.player = player;
this.damage = damage;
}
public void run() {
ItemStack helmet = player.getInventory().getHelmet();
if (helmet != null) {
ItemMeta helmetMeta = helmet.getItemMeta();
if (helmetMeta instanceof Damageable) {
Damageable helmetDamageable = (Damageable) helmetMeta;
int helmetDamage = helmetDamageable.getDamage();
if (helmet.getEnchantmentLevel(Enchantment.PROTECTION_FIRE) < 1) {
applyDamage();
return;
}
if (helmetDamage + damage >= helmet.getType().getMaxDurability()) {
if (helmet.getEnchantmentLevel(Enchantment.VANISHING_CURSE) == 2) {
int bindLevel = helmet.getEnchantmentLevel(Enchantment.BINDING_CURSE);
if (bindLevel < 5) {
helmetDamageable.setDamage(0);
helmet.setItemMeta((ItemMeta) helmetDamageable);
helmet.addUnsafeEnchantment(Enchantment.BINDING_CURSE, bindLevel + 1);
return;
}
}
player.getInventory().setHelmet(new ItemStack(Material.AIR));
} else {
helmetDamageable.setDamage(helmetDamage + damage);
helmet.setItemMeta((ItemMeta) helmetDamageable);
}
}
} else {
applyDamage();
}
}
private void applyDamage() {
player.damage(damage * 2);
}
}
}
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