use crate::Vec2; #[allow(dead_code)] pub struct Image { width: u32, height: u32, data: Vec, } impl Image { pub fn new(width: u32, height: u32, fill: Option) -> Self { let size = width as usize * height as usize; let data = match fill { None => vec![0; size], Some(color) => vec![color.into(); size], }; Self { width, height, data, } } pub fn data(&self) -> &[u32] { &self.data } pub fn data_mut(&mut self) -> &mut [u32] { &mut self.data } pub fn width(&self) -> u32 { self.width } pub fn height(&self) -> u32 { self.height } pub fn fill(&mut self, clr: Color) { self.data.fill(clr.into()); } pub fn rect(&mut self, pos: Vec2, dim: Vec2, clr: Color) { let x_start = pos.x as usize; let x_end = (pos.x + dim.x) as usize; for idx in x_start..x_end { for idy in pos.y as usize..pos.y as usize + dim.y as usize { let data_idx = idx + idy * self.width as usize; self.data[data_idx] = clr.into(); } } } /// Primitive, naive line drawing funciton. lerps the points together and /// draws a rect of the specified width at that location. pub fn line(&mut self, p1: Vec2, p2: Vec2, width: u32, clr: Color) { let start_x = p1.x.min(p2.x) as f32; let start_y = p1.y.min(p2.y) as f32; let end_x = p1.x.max(p2.x) as f32; let end_y = p1.y.max(p2.y) as f32; tracing::trace!("start_x = {start_x} / end_x = {end_x}"); tracing::trace!("start_y = {start_y} / end_y = {end_y}"); let dx = end_x - start_x; let dy = end_y - start_y; let long = dx.max(dy); let dim = Vec2::new(width, width); for idx in 0..long as usize { let x = start_x + dx * (idx as f32 / long); let y = start_y + dy * (idx as f32 / long); self.rect(Vec2::new(x, y).as_u32(), dim, clr); } } } #[derive(Copy, Clone, Debug)] pub struct Color { pub r: u8, pub g: u8, pub b: u8, } impl Color { pub fn new(r: u8, g: u8, b: u8) -> Self { Color { r, g, b } } } impl Into for Color { fn into(self) -> u32 { ((self.r as u32) << 16) | ((self.g as u32) << 8) | (self.b as u32) } } impl Into for u32 { fn into(self) -> Color { let bytes = self.to_be_bytes(); Color { r: bytes[1], g: bytes[2], b: bytes[3], } } }