Keyboard Input the main input method right now is spinning the two thumbsticks on some kind of game controller, but you can't spin a keyboard key. so i was thinking: the left stick, horizontal, could be asdf and the right cjkl; and you would sort of pulse down the keys to imitate a spin. the timing between the presses, your acceleration per se, would determine how fast the line is being drawn. a-f is to the right and f-a is to the left. j-; is up, ;-j is down. Images save as GIF and PNG gif can have a palette of 4 and so can the png. The png might be able to have a depth of 2-bits per pixel which is exciting. images should be saved in the underlying resolution and not be dpi scaled. images should not include the stylus.