Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-11-08 | fix | gennyble | |
2020-12-02 | Bump spigot api version | Genny | |
2020-12-02 | Add respawn helmet configuration option | Genny | |
2020-06-16 | Complete revamp of the damage system | Genny | |
2020-06-14 | Fix nullptr exception on ray trace in damager | Genny | |
2020-06-14 | Reimplement black glass safety but correctly | Genny | |
2020-06-14 | Add fire prot above 1 acting as unbr | Genny | |
2020-06-02 | Bump version to 0.5.0 | Genny | |
2020-03-03 | Add check helmet is not null in damager | Genny | |
2020-02-21 | Implement sunlight filtering with black glass | Genny | |
2020-02-20 | Fix bug where first players didn't get safe helmet | Genny | |
2020-02-20 | Make fire prot. a requirement for sun protection | Genny | |
2020-02-03 | 2x player damage and respawn helmet removal | Genny | |
The player will now take twice the damage as the helmet will. Respawn helments now vanish when in a safe area. | |||
2020-02-03 | Add readme; fix bug where helmets wouldn't break | Genny | |
2020-02-03 | Fix helmet damage and add respawn helmet | Genny | |
2020-02-03 | Initial commit | Genny | |